Objects of Terror MePhoneX Guide: Abilities, Meter Tips, and Beta 1.0.1 Changes

Learn how Objects of Terror MePhoneX works: MeTech flight, Grab, X Beam, X Boost, MeCloak, shared meter costs, and every Beta 1.0.1 change.

Objects of Terror MePhoneX is one of the strangest killers to learn in this 1v7 asymmetrical horror game, because every strong move he owns is paid for out of the same meter. Burn that resource on flight before a chase even starts, and you arrive at a Contestant with nothing left to catch them. This Objects of Terror MePhoneX guide breaks down each ability, the Beta 1.0.1 adjustments, and the habits that keep your meter — and your chases — under control.

What Kind of Killer Is Objects of Terror MePhoneX?

MePhoneX fills the Co-Host slot in the game's 1v7 matches. According to a community wiki guide published on November 4, 2026, his listed difficulty is three out of five stars, and his playstyle is tagged as Tunneler / Trickster. His kit mixes grabs, aerial movement, a targeted laser, and a cloak that helps him build Isolation.

What separates him from a straightforward chaser is resource tension. Flight, X Beam, and X Boost all draw from one meter, so spending to close distance changes what you can do after you connect. Players who treat the meter as a second health bar — something to protect, not just to spend — get far more out of the kit.

AttributeDetail (per wiki guide, November 4, 2026)
RoleCo-Host in 1v7 asymmetrical horror matches
Listed difficultyThree out of five stars
Playstyle tagsTunneler / Trickster
Shared resourceOne meter powering MeTech flight, X Beam, and X Boost
Notable status effectsZapped, Burnt, Isolation
Character badgeREALITY OF THE SITUATION

The official Objects of Terror page on Roblox remains the place to confirm mode details and live availability before you plan a session.

MePhoneX Abilities and Meter Use

The community-written MePhoneX killer guide is the most detailed breakdown available, and it frames the kit around one idea: decide what you are saving meter for before you commit.

AbilityDocumented inputWhat it does
GrabM1Catches a Contestant, zaps them, and kicks them forward; becomes a short-range zap once a Contestant is Isolated
MeTechHold jump while airbornePassive lift that spends meter to gain height
X BeamNot specified in the guidePlaces a target at your cursor, then fires a laser between targets after a short delay; applies Zapped and Burnt
X BoostERapid forward burst that can grab a Contestant, drag them, and slam them into a wall
MeCloakNot specified in the guideInvisibility, speed, and Alert while leaving MePhoneX helpless

MeTech: Spend Meter to Gain Height

MeTech is the passive behind his aerial movement. The meter refills over time, and holding jump in the air spends it to push him upward. Release jump once you have the height you need rather than hovering for its own sake — after Beta 1.0.1, flying costs more meter, so sustained flight outside MeCloak can no longer continue indefinitely.

Grab: Catch, Zap, and Kick

A successful grab catches a Contestant, zaps them, and kicks them forward. When a Contestant drops to 1 HP they become Isolated, and the ability switches to a short-range zap during that state. Close the distance before you swing; Beta 1.0.1 shrank Grab's hitbox, so positioning matters more when a target changes direction mid-chase.

X Beam: Place the Target Before the Laser Fires

X Beam drops a target at your cursor and fires a laser between targets after a brief delay, applying Zapped and Burnt at the cost of meter. Because of the delay, place the target where a Contestant is heading, not where they are standing. Check your meter before pairing a beam attempt with aerial movement.

X Boost: Commit Your Meter to a Dash

X Boost commits meter to a fast forward burst that can grab a Contestant, drag them along, and slam them into a wall, with the hold lasting until the meter runs out. Line up the approach first, then aim the carry toward a wall to use the slam. Remember that this dash eats the same resource you need for flight and beams.

MeCloak: Approach With a Tradeoff

MeCloak grants invisibility, speed, and Alert but leaves MePhoneX helpless, and reactivating it removes those effects while preventing running for a few seconds. Staying in view of a Contestant while walking builds Isolation, so the walking requirement is part of the setup rather than a bug in your routing. Pick your exit point before you cancel.

What Beta 1.0.1 Changed for Objects of Terror MePhoneX

Three documented changes from Beta 1.0.1 directly affect how Objects of Terror MePhoneX plays in a chase, as recorded in the wiki guide published November 4, 2026.

AbilityBeta 1.0.1 changePractical effect
GrabHitbox made smallerTighter positioning needed to land the catch
X BoostDamage to non-grabbed Contestants raised from 10 to 25Stronger punish on Contestants you clip but do not grab
MeTechHigher meter consumption while flyingUnlimited flight outside MeCloak is no longer possible

Keep the X Boost number straight: the 25 damage figure applies to non-grabbed Contestants. The guide does not state a damage value for the grabbed target or for the wall slam, so do not assume those numbers are part of the change.

Practical Tips for Chasing Contestants

  • Budget meter in threes. Ask what you need for approach, for the catch, and for the escape hatch before you spend anything.
  • Walk into grabs. With the smaller hitbox, a grab thrown at maximum range is a wasted swing more often than it used to be.
  • Lead with the beam. X Beam's delay rewards prediction, so aim at the corner a Contestant is about to round.
  • Steer boost carries into walls. The slam only pays off if your approach line points at geometry, not open floor.
  • Release jump at height. Tap the lift until you clear an obstacle, then stop paying for altitude you do not need.
  • Pick your cloak exit early. The temporary running lockout after canceling can hand a Contestant a free gap.

For practice, the guide recommends a free private server so you can rehearse ability transitions with friends, and notes that the private server panel lets you disable the usual player requirement for testing. That is the cheapest way to learn how much meter remains after a short boost, a wall-directed carry, or a cloak cancel.

If you want a goal beyond clean chases, chase the character badge: REALITY OF THE SITUATION is earned by winning a season as MePhoneX.

Community Reports on MePhoneX Balance

Player experience with the killer is not uniformly positive. In a post dated November 6, 2026, X user @cncptbndystdios wrote that the game has "HUGE potential" but needs its flaws ironed out, arguing the problems are "mainly MePhoneX," and also asked for character representation beyond II and BFDI. A follow-up reply from the same account, after what they described as a rough round as the Announcer, clarified the original wording.

Treat that as one player's opinion rather than a measured balance verdict. No verified win-rate, pick-rate, or match-stat dataset for MePhoneX appears in the sources reviewed here, so claims that he is either overpowered or unplayable are anecdotal. What the report does show is that the meter-economy learning curve is steep enough to frustrate players early.

FAQ

How hard is Objects of Terror MePhoneX to play? The wiki guide lists him at three out of five stars with a Tunneler / Trickster playstyle, as recorded on November 4, 2026. The difficulty comes less from aim and more from managing one shared meter.

What did Beta 1.0.1 change about Objects of Terror MePhoneX? Per the same November 4, 2026 guide: Grab's hitbox was reduced, X Boost damage to non-grabbed Contestants rose from 10 to 25, and MeTech flying consumes more meter.

How do you earn the MePhoneX badge in Objects of Terror MePhoneX? The character-specific badge REALITY OF THE SITUATION is awarded for winning a season as MePhoneX.

Is MePhoneX overpowered in Objects of Terror? No verified statistics support that claim. A community post from November 6, 2026 called him the game's main flaw, but that is player experience and opinion, not measured data — practice the meter loop before drawing your own conclusion.