Objects of Terror MePhoneX Chase Theme: What the Audio Search Really Means

Searching for the Objects of Terror MePhoneX chase theme? Here's what's confirmed about the audio, plus how his meter-driven chase kit actually works.

Is There a Confirmed Objects of Terror MePhoneX Chase Theme?

Most players who search for the Objects of Terror MePhoneX chase theme are trying to pin down one specific moment: the sound that kicks in when the floating Co-Host commits to a pursuit and the match stops feeling calm. It's a reasonable search — chase audio is often the most memorable part of an asymmetrical horror round.

Here's the honest answer. The source material reviewed for this article — the Objects of Terror Wiki's MePhoneX guide, published 2026-11-04 and captured 2026-11-09 — documents abilities, meter costs, Isolation behavior, and Beta 1.0.1 patch changes. It does not name a chase track, credit a composer, or list any officially released audio for MePhoneX.

That means there is no verified title, artist, or release date to report here. Anything presented as a confirmed track name without an official citation should be treated as a community guess until the game's own channels publish it. If you want the audio identified properly, start with the official Objects of Terror page on Roblox and the developer's own announcements rather than a reupload with an invented title.

What is well documented is why that chase feels distinct in the first place — and that context is genuinely useful whether you're hunting audio or trying to survive the pursuit.

Who MePhoneX Is in a Match

MePhoneX is a Co-Host in Objects of Terror's 1v7 asymmetrical horror format. His documented profile shapes the entire feel of a chase, which is why the "Objects of Terror MePhoneX chase theme" question so often comes bundled with gameplay questions.

AttributeDocumented detail
RoleCo-Host
Mode1v7 asymmetrical horror
DifficultyThree out of five stars
Playstyle tagsTunneler / Trickster
Core kitGrab, X Beam, X Boost, MeCloak, MeTech

Snapshot: Objects of Terror Wiki MePhoneX guide, published 2026-11-04 — https://www.objectsofterror.wiki/killers/objects-of-terror-mephonex

The key design constraint is that every ability draws from the same meter. Flight, X Beam, and X Boost are all competing for one resource, so a MePhoneX chase is a series of trade-offs rather than a fixed combo. The Objects of Terror Wiki MePhoneX guide frames this as "every boost competes for the meter that powers your next move," and that single line explains most of the pressure players feel when he closes in.

How the Chase Kit Actually Works

MeTech: Height Comes Out of Your Meter

MeTech is the passive behind MePhoneX's aerial movement. The meter refills over time, and holding jump while airborne spends it to push him upward. Beta 1.0.1 raised that consumption, which means sustained flight outside MeCloak can no longer continue indefinitely.

For players on the receiving end, this is the detail worth internalizing: altitude is not free. A MePhoneX who burns meter to hover is a MePhoneX who has less left for a beam or a dash.

Grab: Watch the Switch at 1 HP

Grab runs on M1. A successful grab catches a Contestant, zaps them, and kicks them forward. Once a Contestant drops to 1 HP, they become Isolated — and during Isolation, the basic attack changes into a short-range zap.

That shift matters because it changes the spacing you need. Beta 1.0.1 also reduced Grab's hitbox, so careful positioning counts more than it used to when a target breaks direction mid-chase.

X Beam: A Delayed Laser You Can Dodge

X Beam places a target at the cursor and then fires a laser between targets after a brief delay, applying Zapped and Burnt. Because of the delay, a Contestant who keeps moving after the placement can slip the beam.

It also costs meter. A MePhoneX who hovers into position and then immediately fires may find the meter too thin for the follow-up.

X Boost: The Drag-and-Slam Commit

X Boost, bound to E, commits the meter to a rapid forward burst. It can grab a Contestant, drag them along, and slam them into a wall — and the hold continues until the meter is fully depleted. This is the ability most often clipped in fan videos, and it's a big reason the Objects of Terror MePhoneX chase theme search spikes after a rough round: the sequence is loud, fast, and visually loud enough that people want the audio that went with it.

MeCloak: Speed With a Cost

MeCloak grants invisibility, speed, and Alert while leaving MePhoneX unable to act. Reactivating it strips those effects but blocks running for a few seconds. Keeping a Contestant in view while walking is what builds Isolation, so the cloak is a setup tool, not a free approach.

What Beta 1.0.1 Changed for Chase Pressure

The patch notes documented in the wiki guide reshaped three parts of his kit. This table reflects that snapshot only — later builds may differ.

AbilityBeta 1.0.1 changePractical effect
GrabHitbox reducedDirection changes beat sloppy swings
X BoostDamage to non-grabbed Contestants raised from 10 to 25Stray boosts punish harder than before
MeTechHigher meter consumption in flightUnlimited hovering outside MeCloak is gone

Snapshot: Objects of Terror Wiki MePhoneX guide, published 2026-11-04.

One clarification that gets muddled in discussion threads: the 25 damage figure applies to non-grabbed Contestants. It is not a stated damage value for the grabbed target or the wall slam, so don't quote it as the slam's number.

Practice Routine and the Win Badge

The guide recommends a free private server for rehearsing ability transitions with friends, since the private server panel lets you disable the usual player requirement. That's the cleanest way to feel how much meter survives after a short airborne boost, a wall-directed X Boost carry, or a MeCloak cancel.

Quick practice checklist:

  • Chain a short MeTech lift into an X Beam instead of hovering at max height.
  • Aim X Boost carries toward a wall so the slam actually lands.
  • Cancel MeCloak while you still have space, and plan around the running restriction.
  • Note your remaining meter after every action — that number decides your next one.

There's also a character-specific badge: REALITY OF THE SITUATION, earned by winning a season as MePhoneX. If you're grinding that badge, the meter discipline above matters more than raw aggression.

FAQ

Is there an official Objects of Terror MePhoneX chase theme I can listen to?

No named, officially released chase track for MePhoneX appears in the sources reviewed for this article as of 2026-11-09. The Objects of Terror Wiki's MePhoneX guide (published 2026-11-04) covers abilities, Isolation, and Beta 1.0.1 changes but lists no audio credits. Check the official Roblox page and developer announcements for any confirmed release.

What difficulty is MePhoneX?

The wiki lists him at three out of five stars, with Tunneler / Trickster playstyle tags, in a 1v7 asymmetrical horror mode.

Does X Boost deal 25 damage to the grabbed Contestant?

No. Per the Beta 1.0.1 notes summarized on 2026-11-04, the 25 damage figure applies to non-grabbed Contestants. No separate number is given for the grabbed target or the wall slam.

How do I earn the REALITY OF THE SITUATION badge?

Win a season while playing as MePhoneX. Practicing meter management in a private server first is the recommended route, since a wasted boost usually costs you the chase.